home *** CD-ROM | disk | FTP | other *** search
- INTRODUCING:
-
- +--\ +--- +--+ +---+ - - +--\ /--\ +---+ +--\ /--+ | |
- | | |__ |__| | |__| |__/ | | | | | \__ | |
- | | | | | | | | | \ | | | | | \ | |
- +--/ +--- - - - - - - - \--/ +---+ +--/ +--/ . .
-
- +------------------------------------------------------------+
- __________________
- +------------ ------------+
- VERSION 0.99beta
- +------------__________________------------+
-
-
- By:
- Augusto Roman!
-
- Requirements:
-
- *FAST* computer! 386 or higher (technically, since it uses 386
- instructions), but it runs at a nice speed on my 486/50.
-
- SuperVGA video card with 1 meg of video RAM
- VESA graphics support (either hardware or software)
- A software VESA BIOS extender can be found as
- "univbe43.zip" on "x2ftp.oulu.fi" in the
- "/pub/msdos/programming/libs" directory.
-
- SoundBlaster for sound. I didn't write the sound routines, so
- I have no idea whether they will work with the GUS, SB16 or
- whatever.
-
- Credits:
-
- Coding: Augusto Roman :)
- Graphics: Augusto Roman =)
- Sound Bytes: Augusto Roman :-)
- Moral Support: Augusto Roman =-)
-
- Other worthy of note: (hehe)
- The entire sound part of this program was only possible
- because of Peter Sprenger's fantastic SOUNDX sound
- system!! Without this, I would have been stuck with beeps
- and boops. (Ugh)
-
- All the graphics were raytraced with the really nifty
- LightWave 3-D program. The very same program that they
- use for Babylon 5 and Seaquest! Pretty cool, eh?
-
- Sound bytes taken from various movies (hehe, see if you
- can guess which ones! :)
-
- Also, a MAJOR thanks to everyone on the 'net for helping
- me out with optomizing my graphics routines! There's no
- way it would be as fast as it is without their help!
- Especially those on rec.games.programmer!
-
- Thanks a ton to the PC Games Programming Encyclopedia
- and its makers!!
-
- Thanks to Jason Hughes (a.k.a. The Panther) as an example
- for debugging my VESA stuff!
-
- And, of course, to everyone who helped me out with
- various tips and pointers.
-
- Disclaimer:
-
- I've never released a program before, but everything I've seen
- around has one of these, so I figured that I'd go ahead and put
- one too. (In all caps, even! :)
-
- WARNING: THIS PROGRAM IS PROVIDED ABSOLUTELY FREE OF CHARGE.
- THE AUTHOR, THEREFORE, IS NOT RESPONSIBLE FOR ANY DAMAGE DONE
- TO YOU, YOUR LIFE, YOUR DOG, YOUR MOUSE, OR ANYTHING ELSE IN
- ANY WAY CONNECTED TO YOUR EXISTANCE RESULTING FROM THIS
- PROGRAM.
-
- YOU MAY USE, COPY, MODIFY, DISTRIBUTE, AND/OR ERASE THIS
- SOFTWARE AND ITS DOCUMENTATION FOR ANY LAWFUL PURPOSE SO
- LONG AS ALL FILES ARE KEPT (OR DELETED) TOGETHER.
-
- In short, * RUN THIS PROGRAM AT YOUR OWN RISK! *
-
- Have a nice day.
-
- Other nifty info about this great program:
-
- It was written in C. 100% C. Except for the sound code, which I
- didn't write, but oh well. Didn't know how to split up the source
- code when I began writing it, and didn't want to fix it later, so
- it is all in one big file. The source is just about 50k,
- excluding the sound stuff.
-
- It practically un-commented, but I used easy-to-understand names
- and stuff, so it shouldn't be too tough to decipher. (I think so,
- anyways. :)
-
- If you have any feedback on this game ("It's *FANTASTIC*!" or
- "Hey, you wrote a really lame game."), or even money! (hehe),
- I can be reached at:
-
- Augusto Roman
- 4865 Las Alturas
- Las Cruces, NM, 88011
-
- or via e-mail at: aroman@dante.nmsu.edu
- (after Sept. 1 or so)
-
- * SOURCE CODE AVAILABLE UPON REQUEST *
-
-
- WOW! I can't believe you've made it this far down! :)
-
- Well, watch out for Version 1.0 which will hopefully
- support nifty aid packages and aliens!
- If that never makes it out, look out for Version 2.0!!
-
- Version 2.0 will have lots of *COOL* features! Such as:
-
- Entirely new sound system! 4 SFX channels + background mod player!
- More cool 3-d graphics!
- A high scores list!
- Configurable keys! (YES!!)
- Much, *MUCH* better interface!!!
- and best of all...
- A Complete Game!! (no more un-implented features!)
-
- BTW - If there is anyone who is willing to help out with graphics
- (i.e. has a raytracer and is willing to work for free, of course),
- drop me a message! I've lost access (I think) to my raytracer, so
- until I can get pictures, no Version 2.0! :(
-
- Or if you have info on SVGA cards...
-
- Have fun!
-